- everyone is a winner -

SEE THE RESULTS....

NEWS

๐Ÿ† ICC 2026 Results Are In - And What a Competition It Was!

๐Ÿ“… 2026-04-01
The votes have been counted, the Bayesian averages calculated, and the dust has finally settled - the Intro Creation Competition 2026 has officially wrapped up! With an incredible field of entries across both the 4K and 16K categories, this year's competition was a true celebration of creativity, skill, and the timeless love for the demo scene. And honestly? Every single entry deserves a round of applause. ๐ŸŽ‰

But before we get to the numbers - a quick note on how the winner is determined, because it's a bit more nuanced than simply counting votes.

๐Ÿค” Wait... Why Didn't the Entry with the Most Votes Win?

Great question! The ICC uses a Bayesian Average to determine the final ranking, rather than just the raw total or simple average of votes. Here's the idea in plain language:

Imagine two entries. One gets rated by 3 people and scores a perfect 5 every time. Another gets rated by 100 people and scores a very strong 4.8 on average. Which is "better"? The Bayesian method says: more voters = more confidence in the score. It weighs each entry's average against a global baseline (the overall average score across all entries), and blends the two based on how many votes the entry received.

This prevents entries with just a handful of very enthusiastic voters from outranking entries that consistently wowed a much larger audience. It's fair, it's robust - and it occasionally produces a surprise or two!

In the 16K category, this played out beautifully: Blood Eye Vision actually collected the most total votes of any entry (137 points across 30 voters, raw average 4.57), yet it landed in 2nd place - because Zombie Pirate Intro, with 28 voters and an average of 4.61 per voter, came out slightly ahead in the Bayesian calculation. The difference? A razor-thin margin of just 0.019 in the final Bayesian score. That's how close it was! Both entries are absolutely phenomenal.

๐Ÿ•น๏ธ 4K Category - Final Results

Global Average: 3.43 | Confidence Value: 7.25 | Total Voters: up to 29

Rank Title Votes Avg Bayesian Avg
๐Ÿฅ‡ 1st 2K(EFRENS)-Intro 137 4.72 4.47
๐Ÿฅˆ 2nd Cold Colors 125 4.31 4.13
๐Ÿฅ‰ 3rd Commodoretro 4k Intro 112 4.00 3.88
๐Ÿฅ‰ 3rd Sheiny 112 4.00 3.88
5th Sprite Circle (Laxity Intro #143) 105 3.75 3.68
6th 4ktro 101 3.74 3.68
7th Checkmate 98 3.63 3.59
8th Raster (Re-)Cycler ICC26 4KB Intro 94 3.62 3.58
9th Binary 10ve 97 3.59 3.56
10th Mirror Jumper (Laxity Intro #144) 104 3.59 3.56
11th Gianna Brothers 94 3.48 3.47
12th Rasta Grid 2026 88 3.38 3.40
13th Beer 4k 82 3.28 3.31
14th Mega-Logo Argentina 91 3.25 3.29
15th PETSCII Mirror Intro 82 3.15 3.21
16th Didi's 4k for HF 85 3.15 3.21
17th Petsciizoom Intro 83 3.07 3.15
18th Small Blocky Intro 78 2.89 3.00
19th Hokuto No 4K 74 2.85 2.97
20th Avatar Intro PETSCII Magic 69 2.65 2.82
21st MYD - Smaller 58 2.52 2.74
22nd The Plot Thickens 60 2.40 2.63


๐Ÿ–ฅ๏ธ 16K Category - Final Results

Global Average: 3.42 | Confidence Value: 7.50 | Total Voters: up to 30

Rank Title Votes Avg Bayesian Avg
๐Ÿฅ‡ 1st Zombie Pirate Intro 129 4.61 4.36
๐Ÿฅˆ 2nd Blood Eye Vision 137 4.57 4.34
๐Ÿฅ‰ 3rd Thanksalot 121 4.48 4.25
4th It's Movin' Tribute 123 4.39 4.19
5th The Amazing Treadmill Party 130 4.33 4.15
6th Z-Wave Intro 109 4.19 4.02
7th Plasmatica 115 4.11 3.96
8th Honey, I Shrunk the 1701 103 4.12 3.96
9th Flappus Viridis 113 4.04 3.91
10th Behemoth+ 109 4.04 3.90
11th VAISOR:71 102 3.92 3.81
12th Censor Hires Bubbles Intro 117 3.90 3.80
13th The Bump Intro 102 3.78 3.70
14th Graffiti 16k Intro 100 3.70 3.64
15th Digital Mirror 89 3.56 3.53
16th Pixelpulse Back To The Eighties! 99 3.54 3.51
17th Intro to Monolith 91 3.50 3.48
18th Space Intro 94 3.48 3.47
19th Tagger Intro 86 3.44 3.44
20th Sphere of Laziness 89 3.42 3.42
21st Frog at Trench 85 3.40 3.40
22nd Blazon Starfield Intro 83 3.32 3.34
23rd Quantum Breach 79 3.29 3.32
24th Yellowy 82 3.28 3.31
25th Moving Tubes (Laxity Intro #145) 80 3.20 3.25
26th Big'QUANTUM 76 3.17 3.23
27th Spacestation Intro 78 3.12 3.19
28th Knight Rider Intro 76 3.04 3.13
29th ICC 16k 4 Excess 77 2.96 3.06
30th Silver Plated Oldschool Intro 73 2.92 3.04
31st Being Slacky Again! 72 2.88 3.00
32nd Blaze On 75 2.88 3.00
33rd More than Sweet 77 2.85 2.98
34th Red Paint Intro 71 2.84 2.97
35th Space Junk 68 2.83 2.97
36th Hot'n'Shadow 66 2.75 2.91
36th PETSCII Magix ICC26 4k Intro TREX 66 2.75 2.91
38th Dominators Tribute 4 HF 63 2.63 2.81
39th Bavaria is not Germany Motherfucker 60 2.61 2.81
40th TND Recycled Oldschool Intro 62 2.58 2.78
41st ICC 2026 Intro 60 2.50 2.72
42nd Fikkfelah Intro 56 2.33 2.59
43rd MP-DYCP with a slice of yellow banana 48 2.18 2.50


Yeah - you guess right. The table was created using an AI system - as writing html tables is really boring... But if you want check the calculation by yourself - feel free to take a look at the result and voting Excel where every vote and every calculation can be seen. Here we checked it twich, recalculated by hand and finaly went online with the result. As we do not hide from you what we did, you can download the Excel at ICC_Results2026.xlsx.

๐Ÿ’™ Everyone's a Winner

Rankings are fun, but let's take a step back and appreciate what we just witnessed: 22 entries in 4K and a whopping 43 entries in 16K. That's 65 intros, crafted with passion, creativity, and countless hours of work - all to keep the demo scene alive and thriving. From creative PETSCII art to hardware-defying effects, from chiptune grooves to wild visual tricks, every single entry brought something unique to the table.

Whether you landed on the podium or near the bottom of the list, you shipped something real. You created. You competed. And in a world where it would be so easy not to bother - you did. That counts for everything.

A huge thank you to all who put their work out there. You are what makes this community so special.

๐Ÿ‘‹ See You Next Time!

This won't be the last ICC, and we hope it won't be the last time we see your name in the entry list either. Whether you're planning your next intro already or still catching your breath - we'll see you at the next competition, or somewhere along the way. The scene never sleeps. ๐Ÿš€

Until then: keep creating, keep coding, keep the pixels flowing.

your ICC 2026 crew

Voting Results: How we will calculate them

๐Ÿ“… 2026-03-21
We're using a Bayesian Average to rank the entries. Yes, we went full stats-nerd on this one. No regrets. It's like a fastloader โ€” looks complicated under the hood, works beautifully in practice.

Trusting a sample size of 2 is like judging a demo by its first two raster bars โ€” you haven't seen anything yet. A naive system that just adds up points hands the trophy to whoever got lucky with exposure, not whoever made the best entry. That's not a ranking system, that's a READY key stuck on a broken keyboard.

Instead, we start from the assumption that every entry is roughly average โ€” and update that as votes come in. The more votes, the more the actual score dominates. Think of it like a SID chip: one voice alone doesn't tell you much, but enough voices together and you've got something worth listening to.

The formula, for the nerds in the back:

score = (C ร— ฮผ + ฮฃvotes) / (C + n)

ฮผ = global mean of all entries ยท ฮฃvotes = sum of votes ยท n = number of votes ยท C = confidence threshold

C is set to roughly 20โ€“25% of expected voter turnout โ€” the point where a result stops feeling like "a couple of mates and a cat" and starts feeling like actual signal. Too low and you can still POKE your way to first place. Too high and everything clusters around the mean like sprites fighting for the same hardware channel. Like adjusting the azimuth on your datasette head โ€” once it's right, things just load.

Practical implications:
- Skipping an entry doesn't hurt it โ€” vote = 0 is simply ignored
- Brigading with 2โ€“3 votes is effectively neutralised
- Entries with few votes stay conservative until the data speaks
- The ranking reflects consensus, not exposure

We could have just added up the points like it's 1984. But where's the fun in that. ๐Ÿ•น๏ธ

๐Ÿš€โœจ Voting Window Open Until End of March! โœจ๐Ÿš€

๐Ÿ“… 2026-03-04

Dear sceners and voters,

The voting window for the Intro Creation Competition 2026 is now officially open โ€” and it will remain open until the end of March.

Out of all submissions, 66 intros have officially qualified for voting. That means 66 pieces of creativity, code, graphics and sound are now waiting for your critical eyes and ears.

๐Ÿ”‘ Important Reminder:

Voting is only possible with a valid vote key. As mentioned before, you must request your personal vote key in order to participate.

You can request your key via PM (preferred) or via email. If you choose email, please make sure to include your csdb scener tag โ€” otherwise we cannot issue a key.

โš ๏ธ One small but honest note:

We love the scene โ€” but we also have a life outside of it. This is a community-driven event, and we are not running a 24/7 instant vote-key service center. Requests sent on the very last day โ€” especially in the very last minute โ€” might not be processed in time.

๐Ÿ“ข Transparency Notice:

All votings are public. After the competition, we will publish all voting results in detail. We have no secrets โ€” ICC stands for openness and fairness.

โš–๏ธ Fair Play Policy:

We reserve the right to exclude voters in case of unusual or suspicious voting behavior. The goal is a fair and balanced competition, and we will act if necessary to protect its integrity.

So please request your vote key early, enjoy all 65 qualified intros, and cast your vote responsibly.

Happy voting โ€” and may the best intro win! ๐Ÿ”ฅ

๐Ÿš€โœจSubmission Phase Officially Closed! โœจ๐Ÿš€

๐Ÿ“… 2026-03-02

Dear sceners, coders, musicians, and fearless deadline fighters,

The submission deadline for the Intro Creation Competition 2026 has officially passed! The upload gates are now closed and we can proudly announce:

๐Ÿ‘‰ Over 70 intros have been submitted!

In detail 71 productions were uploaded, this include entries inside and outside the competition, showing once again how alive and creative the scene truly is. Whether competing for glory or simply sharing your latest masterpiece โ€” thank you all for contributing to this fantastic lineup!

So whatโ€™s next?

All entries are now again being carefully reviewed and tested to ensure everything runs properly and meets the competition requirements. At the same time, we are setting up and finalizing the voting system.

If everything goes according to plan, voting will start tomorrow or the day after tomorrow. We will announce the exact launch as soon as the system goes live.

๐Ÿ”‘ Important Reminder:

You will need a vote key to participate in the voting process. If you havenโ€™t requested yours yet, now would be a very good time to do so.

Please contact Freeze via PM on csdb (preferred) or send an email request to icc@blz-c64.de to receive your key. If you request your key via email, you must provide your csdb scener tag โ€” otherwise we cannot issue a voting key.

So donโ€™t wait until the last minute โ€” secure your vote key early and be ready when the doors to the rabbit hole open.

Over 60 intros are lined up. The stage is set.
Get ready to watch, listen, judge โ€” and celebrate another great year of creativity at ICC 2026. ๐Ÿ”ฅ

Itโ€™s Getting Serious (Wellโ€ฆ Almost)!

๐Ÿ“… 2026-02-27

Dear pixel pushers, raster wizards, and SID whisperers,

The final hours are ticking away! The open doors for new entries to the Intro Creation Competition 2026 will close tomorrow, February 28th at 24:00 CET. After that: keyboard down, coffee empty, deadline gone. So hurry up!

If you still have a file on your disk called โ€œfinal_final_reallyfinal_v7.prgโ€ โ€” THIS is your moment. After tomorrow, only prayers to the holy raster interrupt may help.

๐Ÿ—ณ Voting? Yes! But Not Without a Magical Key!

Voting will start next week โ€” weโ€™re not entirely sure on which exact day yet (suspense is part of the show!), but we will inform you here in time.

The voting system will be running here - The entrance to the rabbit hole will soon appear in the upper right corner โ€” keep your eyes open and be ready to dive in.

Important:
You WILL NEED a voting key. No key, no click. No click, no fame. No fameโ€ฆ well, you know how that story ends.

You can get your voting key by:
โ€“ Sending a PM to Freeze
โ€“ Or sending an email request to icc@blz-c64.de

If you request your key via email, please provide your scener tag and link it to your csdb user account. (This is not required when using the PM system.)

Please note: All votings will be published afterwards. So vote fair and wisely โ€” your clicks will not disappear into anonymous digital fog!

We are currently finalizing the setup of the voting system (probably involving cables, disk drives, and a small ritual sacrifice to the C64 gods). More information about voting will follow soon on our homepage and here in the comments.

Submit your entry, secure your voting key, and get ready.
May the best intro win! ๐Ÿ”ฅ

Only 3 Weeks to Go โ€“ Yes, This Is Your Friendly Wake-Up Call ๐Ÿšจ

๐Ÿ“… 2026-02-07

Time is flying. Like, really flying. With only three weeks left until the deadline of the Intro Creation Competition 2026, weโ€™ve officially entered the โ€œoh wow, thatโ€™s sooner than I thoughtโ€ phase.


But donโ€™t panic โ€” no dramatic keyboard smashing required. Whether you already have a half-finished intro sitting somewhere on your hard drive (you know, that folder) or youโ€™re just now feeling the creative spark, this is your moment to jump in.


An intro doesnโ€™t need to be perfect. It just needs personality. A vibe. Your vibe. Play with motion, timing, sound, style โ€” experiment, break things, fix them again. Creativity loves a bit of chaos (and maybe some caffeine).


And letโ€™s be honest: three weeks is actually a pretty sweet spot. Enough time to turn a rough idea into something polished, but close enough to the deadline to keep procrastination from winning. Future-you will be very thankful you started today.


So open your tools, trust your instincts, and start creating. The deadline is coming fast, and we canโ€™t wait to see what you come up with. Now go โ€” make something awesome. ๐Ÿš€

when will voting start?

๐Ÿ“… 2026-01-15
As asked today in the forum we found out that we missed to add some informations about the voting... so we wanna change this now :-)

Voting will start after end of entry period - which is the 28th of February 2026, 24:00 CET. Voting then will be held HERE in March

The starting point depends from late input entries, which we have to check and add here to the voting system. So please stay calm, if we don't start on 1st at 0:00... but we will start as soon as every release was approved.

the year started with a bang...

๐Ÿ“… 2026-01-02
Holy crap, the first intros were submitted and wow - what a quality we see here... We hope, that much will follow - and hey, don't be afraid to submit your entries, nobody knows who will be on number one at the end :-)

By the way, we'd like to share a few links here for anyone who hasn't seen them on csdb yet.

You find Informations about the ICC 2026 at following locations:

Also we mirror the releases added to the event on csdb here on our Entries page..

So we are now looking forward for YOUR CONTRIBUTION :-)

the clock is ticking...

๐Ÿ“… 2025-12-31

Hello everyone!
The last day of the year has arrived, and we're all counting down the seconds until the start of 2026, when we can submit our intros for the awesome Intro Creation Competition 2026.

For those who haven't heard yet: A forum has been opened on csdb.dk where you can discuss the competition. You can find it here: csdb forum.

So, dust off your programming skills! We're looking forward to your cool entries that celebrate our beloved Breadbin and our hobby to keep the good old C64 aliveโ€ฆ

Hello fellow friends of the good and old COMMODORE 64!

๐Ÿ“… 2025-12-29

As you may have seen at the DREAM 210 we announced the INTRO CREATION COMPETITION 2026 with a small onefile demo... We hope you enjoyed this little piece of retro art and are now motivated to bring your coding skills to life to submit intros, intros, intros!!!

looking forward for your entries!

Some text was generated with using AI systems for translation purposes and final touches

ABOUT THE COMPETITION

Welcome to the ultimate challenge for C64 enthusiasts. Demonstrate your mastery of the MOS 6510 processor and VIC-II graphics chip. Every cycle counts, every byte matters.

CATEGORIES & RULES

4KB INTRO

Maximum 4096 bytes. Pure coding excellence.

See the detailed rules at RULEZ

16KB INTRO

Full 16 kilobytes to unleash creativity.

See the detailed rules at RULEZ

COMPETITION RULES

โœ“ Must run on a plain stock C64 (PAL standard) without any extensions
โœ“ Must be a one-part intro. Short fade-ins and fade-outs are OK.
โœ“ Must contain at least one Logo at whatever size you like.
โœ“ Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
โœ“ Must be interruptable any time by pressing SPACE-key (exception are the short fade-in and fade-out).
โœ“ Does not need to have exclusive graphics, charsets or music. But the code should be exclusive, so reuse of existing code with just exchanged graphics and music is not allowed.
โœ“ Has not been publicly used before entering the competition .
โœ“ Must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).

SUBMIT YOUR ENTRY

Ready to make history? Submit your intro by uploading it to csdb and join the ranks of legendary C64 coders.

SUBMISSION REQUIREMENTS

  • 1. upload your intro to csdb as .prg, .d64 or .t64 file
  • 2. add screenshot or preview image
  • 3. link intro to the category for 4KB (C64 4k Intro) /16KB (C64 Demo) according rules
  • 4. link intro to the Intro Creation Competition 2026 event
  • 5. don't forget to add credits for eternal glory

If you have no csdb account you can send your intro to